Children's rights and online gaming

Industry toolkit on advancing diversity, equity and inclusion

Boys and girls gather around to watching one of them playing a video game on his mobile device.
UNICEF/UN0441162/Shing

Highlights

Online games have become a key source of entertainment for children all over the world – generating opportunities as well as risks for children’s rights and well-being. This toolkit has been developed for the industry on advancing diversity, equity and inclusion from a child rights perspective. It is intended for use by companies who create, sell and market online games as well as companies who provide tools that allow players and communities in and around those games to interact with one another.

Developed with inputs from a wide variety of industry stakeholders and experts, the toolkit builds on UNICEF’s previous resources including a 2019 discussion paper on Child Rights and Online Gaming: Opportunities & Challenges for Children and the Industry and the 2020 Recommendations for the Online Gaming Industry on Assessing Impact on Children.

Designed to inspire action, the toolkit provides practical advice on the topics of inclusive communities; representation in and around games; access to online gaming environments; and attracting and involving diverse talent. It also highlights examples of current approaches being adopted by companies and other industry stakeholders and points towards additional resources available for further guidance across themes.

Boys and girls gather around to watching one of them playing a video game on his mobile device.
Author(s)
UNICEF
Publication date
Languages
English

Files available for download